Back in 2003, I had produced a title named Number + Matrix. It was for my senior project at Irvington High. It was originally an arithmetic based game. First designs were to make a Tetris Attack (Panel de Pon) clone using math blocks. So it was to be a match-three puzzler. At the time, I had trouble with the logic… Read more →
Category: Game Development
CDN SpeedGame 2015: Project Emet
This is what I’ve been working on the last few weeks for the Christian Developer’s SpeedGame 2015. Project Emet is a game where you indirectly control a golem through a fictional world. Here’s a screenshot of it running on my phone: Read more →
#Plus Progress Report
Finally got to get a bit of time to get back to working on this. Recently I gotten sound effects and visual tricks / animations in. It’s looking pretty good. I’ll have more to show in a little bit. Read more →
A Few Thoughts: Brief Retrospective on Rekstaug: Construct 2 Coin-Op Jam
Last week, I had worked on an Arcade-ish Action Platformer called Rekstaug. It was made for a Coin-op Construct 2 Game Jam on Gamejolt.com. Starting out I was aiming to make a fantasy action game similar to Magic Sword or Altered Beast with a major focus on combat and beat-em-up ideas. After starting production, I kept having Act Raiser on… Read more →
Twitchy Touch Gameplay
Touch controls simply do not provide opportunities to practice dexterity during gameplay. There’s no way around that. So do we just leave Twitch style gaming behind when designing on a mobile platform? It’s just something I’ve been thinking about. Maybe there should be more of an emphasis on queuing and preparing actions over direct input. Read more →
Working on Construct 2
For the last few weeks, I have come back to Toolwire, Inc. Previously at this company, I was working as Quality Assurance Tester. I had recently come back as a Developer working with Construct 2. This has given more time and focus to learn the software more deeply than I had previously done. I have to say I enjoy the… Read more →
Number #Plus Dev Post
Hey guys. Thought it should be time for me to post about what I’ve been working on. Getting back into Indie game dev. Starting kinda small with a remake of Number + Matrix, a game from 2003. I’ve been building this game in Construct 2 and it should be out soon. Read more →
Looking at See Tomorrow’s Statistical and Ability System
See Tomorrow started out adopting a few ideas from here and there to build a Role Playing Game styled statistical way of doing things. A major influence to this system was the Fallout game series as well as the Dungeon & Dragons series of role playing games. Read more →
Looking at See Tomorrow’s Economy
Some years after the world had felt the terrors of the outbreaks and battles, paper money has become less appealing across the barren and broken land. Read more →
Preset v. Derived Challenge
Some games have challenges in different aspects. I’m just trying to make it clearer so we could move on in the design of these things. First of all, let’s define these two terms: Preset Challenge: This type of challenge is set by the designer. It is particularly designed to test the player and their abilities up to this point in… Read more →