After hitting my head against the wall on DUSKNIGHT, I decided to work on a more simple retro game to lead up to it. You could try it through the TestGame link up in the Play Now tab or visit this link: https://gamejolt.com/games/rekex/488308 Read more →
Category: Indie Game Development
Working with Mobile: Control Methods
There are many differences in control systems and they work different upon platforms. I’ve been playing a few more games on my Samsung Galaxy Note 5 lately. A large part is because I picked up a MOGA Hero Power controller. Read more →
[Title Update] Number #Plus: New Modes and Functionality
As the the audience of Number #Plus increases, I’m planning to add a few modes and rework a few things with the game. There will be new metagame features as well. I’ll be introducing a new system where you work with other players towards an ultimate goal. I am going to reveal more on these features coming up in the… Read more →
[Devlog Update] What you working on?
I’ve just released a small compatibility update for Number #Plus on Google Play. It should be available. Update if you have the game game, if you don’t, download the game! [LINK] Other than that I’ve been working on Rekstaug Extended, a few smaller projects and continuing with my book from Nanowrimo. Read more →
Number #Plus Devlog: Redesigning Number + Matrix
Back in 2003, I had produced a title named Number + Matrix. It was for my senior project at Irvington High. It was originally an arithmetic based game. First designs were to make a Tetris Attack (Panel de Pon) clone using math blocks. So it was to be a match-three puzzler. At the time, I had trouble with the logic… Read more →
Strainite Sample
Crackles were heard as the fire burned. The wind softly swept the dry sea of sand. It was as if the deserts were eager to whisper out its secrets. The fire’s glow of orange and red diffused amongst the rock and sands of the desert. The entrance to the mine was covered in broken wooden beams and large gray stones.… Read more →
CDN SpeedGame 2015: Project Emet
This is what I’ve been working on the last few weeks for the Christian Developer’s SpeedGame 2015. Project Emet is a game where you indirectly control a golem through a fictional world. Here’s a screenshot of it running on my phone: Read more →
Number Plus – #Plus – Update
Between different moments, I’ve been able to add a bit more functionality to #Plus. As most gameplay elements are in, I am polishing it up and readying it for release on the Google Play Store for Android devices. If you want to try what I currently have, you could find the link below. [Working Preview] Read more →
Expanding Rekstaug into an Adventure
As I may have mentioned to various people, Rekstaug will be expanded into a full (classic) console experience if it remains over a 3.5 / 5 rating on GameJolt. Results are in almost two weeks out: So here we are. Plans to expand the game are in order. Many ideas are coming together but keeping this project in scope has always… Read more →
#Plus Progress Report
Finally got to get a bit of time to get back to working on this. Recently I gotten sound effects and visual tricks / animations in. It’s looking pretty good. I’ll have more to show in a little bit. Read more →