Some years after the world had felt the terrors of the outbreaks and battles, paper money has become less appealing across the barren and broken land. Read more →
Tag: Game Design
Preset v. Derived Challenge
Some games have challenges in different aspects. I’m just trying to make it clearer so we could move on in the design of these things. First of all, let’s define these two terms: Preset Challenge: This type of challenge is set by the designer. It is particularly designed to test the player and their abilities up to this point in… Read more →
Puzzles. Game Design Issue
Puzzles. What are they? Are they needed? Should they be replayable? Read more →
God In Games? Why, Of Course!
So video games. If you are viewing this blog, you might have expected this. But a concern of mine right now is a genre called “Christian Games”. Wait, there’s a single genre for it? What makes a Christian well… anything in entertainment? Is it the buttons you press, the colors used in the graphics, the physics engine. Or does it… Read more →
Competitive Gaming Throws Everything Out the Window
Super Smash Bros Brawl is an party arena fighter. By it’s definition, it is meant for a group of buddies that just sit around beating each other up. It was never meant to be competitive. But behold, people that want to give themselves a sense of meaning from video games set out to ruin yet another game. Read more →