Some games have challenges in different aspects. I’m just trying to make it clearer so we could move on in the design of these things. First of all, let’s define these two terms: Preset Challenge: This type of challenge is set by the designer. It is particularly designed to test the player and their abilities up to this point in… Read more →
Tag: puzzle
Puzzles. Game Design Issue
Puzzles. What are they? Are they needed? Should they be replayable? Read more →